Livet.exe – Game Design


My position: Product Owner, Design, Scripting and the Art Identity.
Team size: 5
Developement: A game created by Cosmic Coffee Games, and as a part of our Bachelor’s Thesis
Engine: Unreal Engine 4
Genre: Narrative experience with situational gameplay


  • Experience the crippling mundanity of ordinary life through traditional gameplay
  • Be insulted and limited by the very system that guides you
  • Repeat?


A game aspiring to convey experiences about the human condition through gameplay. The game is designed to convey the feelings that the player character is experiencing through the language of video games. Livet.exe is about daily life and a common perception of it, where we ecourage the player to self-reflect and actually think about what they are doing, both internally and externally.

If you want to check out the full documentation of the game and the decisions behind it, please click the link below


Livet.exe was also nominated to the SGA Finals for “Best execution in narrative”


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