During our second 4-week game project at Futuregames, I worked together with Douglas to create Mondi. A beautiful platformer featuring our little slime called Mondi. His expertise in level design and game design in general, made the project possible in such a short time. Looking forward to work with Douglas again and create more awesome games.

Nikolaos Kaltsogiannis
Future Games Alumni


My position: Level Designer
Team size: 10
Development: A four week game project.
Engine: Unreal Engine 4
Genre: 2.5D platformer with depth


  • Jump and Stick to everything to navigate the environment
  • Collect seeds and explore an abandoned research facility
  • Vertically focused level design


Play as a small slime carrying the last flower on earth. Jump and stick to the environment to avoid hazards and explore the mysterious place you find yourself in. Maybe you’ll even reach the surface.


Mondi is a game created in four weeks in the Unreal Engine 4. The Milestones we had to meet to pass the course was Environmental Storytelling, Destruction and Exploration.

Level Design

I led a design team of three people and also worked as a level designer. I had to be really aware of where I placed every asset and platform. Since we had a semi-fixed camera I had to work a lot with composition and framing. Making levels without a waypoint and trying to tell a story without a single word of exposition was a stimulating and fun challenge. I really enjoyed making these kinds of levels.

If you want a complete documentation of the Level Design in the game, please click the link below.

Level Design Documentation

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