I’m working on a point & click game called “A Song For Viggo” on my spare time along side three other people. It’s a narrative game that tackles themes of loss, depression and mental health.
My responsibilities in this project includes blocking out, building and making the scenes interactive and engaging. This role has a lot of creative freedom, my lead basically gives me the general idea of the scene, and as long as I keep it along the lines with his vision I have free reign in designing and creating the scenes.
If you want to keep up to date with the development of the game, feel free to check out our blog!
My Position: Game Designer
Engine: Visionaire Studio
Genre: Point & Click
- Mission Design
- Level Design
- Scripting (Lua)