Goat Simulator 3


My position: Game Design Intern
Engine: Unreal Engine 4
Genre: Open World


  • Prototyping, iterating and finalising content
  • Working on multiplayer
  • Level design
  • Scripting

I worked on Goat Simulator 3. Scripting content such as missions, mini-games and more. I was a part of the core design team, deciding on how to sculpt the different in-game areas to best fit the experience. I also worked a great deal on multiplayer, making sure that the content I was creating worked in multiplayer and singleplayer.

More information will be available when possible

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