Info
My position: Game Design Intern
Engine: Unreal Engine 4
Genre: Open World
Responsibilities
- Prototyping, iterating and finalising content
- Working on multiplayer
- Level design
- Scripting
I worked on Goat Simulator 3. Scripting content such as missions, mini-games and more. I was a part of the core design team, deciding on how to sculpt the different in-game areas to best fit the experience. I also worked a great deal on multiplayer, making sure that the content I was creating worked in multiplayer and singleplayer.
