Flying Dolphin Man!

This was an assignment I got from a 3rd party, I got 10 days where I was tasked with making a 3rd person gameplay prototype with one unique mechanic accompanied with a 5 minute level that utilized that mechanic. When they tested my prototype they didn’t know the name of the game so they aptly named it “Flying Dolphin Man”.


Game Objective

The objective of the game is to collect six glowing cubes and bring them to a big box with a beacon on it. I chose to go with the collecting objective because it comeplements the gameplay mechanic very well. It’s nonlinear, which gives the player lots of freedom to bounce around. And since the mechanic is very freeformed the player can go almost anywhere, so the objective to collect items incentivize the player to explore the level fully.

If you would like to read more about the thought process and decisions behind the various design aspects, please click one of the links below.

Gameplay Mechanic

Level Design


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